When a team is looking for an escape room, the question often arises as to what difficulty room they should choose. Obviously, they can only achieve this if they first get rid of the "strength" of the team that wants to escape. In this case, the following are taken into account:
1. the familiarity of the team: because a group of strangers, such as a team of new colleagues assembled during a team-building event, is not aware of the virtues of its members,
such as: who is better at maths, who is a big puzzle nut, which of them is the leading personality, who is the manages the radio and brings them together, and so on... Of course, an escape room is recommended for active team building and get-to-know-you events precisely because of this process of getting to know each other, but in terms of the final result, a large percentage of the initial communication difficulties - because a well-accustomed team can understand each other with half-words... - and for the reasons mentioned above, it is not the most talented team.
On the other hand, a familiar group of friends, family, colleagues, even if this will be their first escape experience, will probably - and based on experience - cope with a more difficult room more easily. This may be because they know each other, the information between them is not lost, they communicate more easily and in general, scouting the room, solving tasks and assigning roles goes more smoothly.
2. the team's escape room experience: it is important to remember that every escape room is different. There are new-generation and old-fashioned rooms, there are games made up of more skill-based or logic-based tasks, horror and child-friendly levels... so the variation is practically endless and each room can be very different from one another, it stimulates different skills and has a different way of thinking, but however, based on statistics and experience, it is true that if a team has already visited 10-20-30 rooms, they always take the next challenge a little easier. Even if they are trying to escape from a type of room that they have had no luck with so far.
It just happens that two family teams with seemingly similar composition (for example: two parents and two or three 8-14-year-old children) get out of the same room with completely different results. In the case of Magic World - Den, it happens, for example, that the more experienced team has a good 20-25 minutes left and they come out saying, "We thought there was more." his escape experience, after some help from the radio, he manages to escape just in time and their first question is "Can anyone do this without help?".
So, the same - on a ten-point scale - room with a difficulty of, say, 7, the first team in the above example max. 4, while the second team would shoot at difficulty 11. Averaged in this way, difficulty 7 comes out, but each team will experience this room as having a completely different difficulty and in a different way.