
Clues, evidence, suspicious details and a story where every decision counts. Put the case together before time runs out.
This isn't a game of chance — every detail is there for a reason. The question is whether you spot it in time.
A detective's office, case files, half-light — as if you'd stepped into the middle of a crime series.
Every object tells you something. Examine it, compare it, draw your conclusion.
The most important details aren't in plain sight. Whoever looks carefully gets ahead.
Connections, codes and contradictions — here the reward is the pleasure of working it out.
75 minutes to close the case. A good detective thinks fast — a good team thinks faster.
Everyone notices a different detail — the case only comes together collectively. And that moment is unforgettable.

The first clue looks simple enough. Then comes the next one. Then a detail that changes everything. Watch closely and the picture comes together. Miss it, and the case stays open.
A hard room — a real challenge for experienced escapers. A tense crime story, not horror: no blood, no scares, pure detective work.
You love hunting for clues and piecing cases together — here you're the lead investigators.
You want a thoughtful shared adventure where everyone contributes to the solution.
You want something where you have to observe and decide together, under pressure.
The satisfaction of solving things drives you — this room is built on it from the first minute to the last.
The amount shown is for the whole team, not per person. No hidden costs.
Above 5 players the team price grows by 4500 Ft per extra person. The slot can be cancelled or changed online up to 24 hours before the game.








2–8 players. For the investigation a team of 3–5 is ideal — more eyes find more clues.
Recommended from age 18 — a dark crime story written for adults. Teenagers may play with an accompanying adult, at that adult's own responsibility; for children's groups we recommend the Magic World rooms.
Better suited to experienced escapers — a hard room. For a first escape room we recommend Prison Trap or the Magic World; if you still choose the case, the game master will help in character if you get stuck.
A hard room, recommended for experienced escapers — the challenge lies in the connections, not the locks. Those who pay attention progress; those who rush end up going in circles.
No — it's a tense crime drama, not horror. No blood, no scares; the chill comes from the story rather than from shock.
You have 75 minutes for the case; with the briefing and debrief, allow 90–105 minutes.
Very much so — shared observation and decision-making is the gameplay here. Several teams can investigate in parallel, in a competitive format.
Yes — the case works fully in English. Just let us know when you book.
Online, in a few clicks. You can cancel or change your booking online up to 24 hours before the game.
Time is running out. The clues are in front of you. The solution is up to you.
18+ • Crime, not horror • Playable in English • Online cancellation up to 24 hours