
A strange world where nothing is quite what it seems. Watch the signs, think together, and work out how to get back in time.
Ez a pálya a Szabadulósjáték.com kínálatában él: az időpontfoglalás ott érhető el. Foglalás a szabadulosjatek.com oldalon →
Flux doesn't work like the other rooms — and that's the best thing about it.
Neon light, strange spaces, technological puzzles — as if you'd stepped onto the set of a sci-fi film.
The signs don't lead where you'd expect. Here you have to learn to read the space again.
Just when you think you understand the system, Flux rearranges the rules.
Quick thinking, fresh eyes, bold ideas — creativity is your strongest tool here.
You have 90 minutes to get back. Time runs out here too — it just sometimes seems to pass differently.
Every discovery is a shared “look at this!” moment — you map the world of Flux together.

In a single moment everything changes. Space behaves strangely, the signs don't lead where you'd expect, and every decision can take you closer to the way out — or deeper into the world of Flux.
Unusual but not frightening — here surprise is an experience, not a scare.
You love strange worlds and unexpected twists.
You want an unusual shared adventure you'll be talking about for a long time.
You want something that calls for quick thinking and cooperation.
You enjoy it when every detail counts — and nothing is what it seems.




2–6 players. For Flux a team of 3–5 is ideal — more eyes, more discoveries.
This is our hardest room, so we recommend it for experienced teams. It is not scary, and the game master helps if you get stuck — but for a first escape room we suggest a shorter one.
Not a single padlock to open: the puzzles are built on technology, agility and logic, across several rooms. 90 minutes of play instead of the usual 60, in a large play area.
No scare elements. Under 14 with an accompanying adult; not recommended under 8. The multi-level play area is not wheelchair accessible.
Our hardest room — 90 minutes, several rooms, padlock-free puzzles. The challenge is not the locks but having to relearn how to think; flexible, experienced teams have the edge.
No — it's strange and surprising, but there are no scares. The “wow” here is wonder, not fright.
You have 90 minutes to find your way back — one and a half times an ordinary room. With the briefing and debrief, allow about 105–120 minutes.
Very much so — reading the situation quickly and adapting is the game itself. Several teams can play in parallel.
Yes — Flux works fully in English. Just let us know when you book.
Online, in a few clicks. You can cancel or change your booking online up to 24 hours before the game.
Reality has tilted. Time is running out. Getting out is up to you.
Not scary • Playable in English • Online cancellation up to 24 hours